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PS3 motion-controller named PlayStation Arc

The domain name playStationarc.com has been snapped up by none other than Sony Computer Entertainment, Inc, fuelling speculation that the upcoming motion controller for the PS3 has finally been named.Source: WikipediaThe wand-like controller is due to launch later this year and will work in conjunction with the PlayStation Eye to deliver a motion-sensing experience to some PS3 games.When the controller is released in the Autumn, Sony claims that it will have a variety games that will utilise the technology:”We will continue to work to have a comprehensive portfolio of attractive and innovative games for the Motion Controller, not only from SCE Worldwide Studios but also from the third party developers and publishers, whom we have been working closely with, ” said Sony Computer Entertainment CEO Kazuo Hirai in a press release.”We look forward to soon unveiling the exciting software line-up that further expands and defines the PS3 platform as the ultimate entertainment system for the hom

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Final Fantasy XIII

In Japan, the excitement is building, as the promotional machine behind the latest episode in Square-Enix’s role-playing Final Fantasy series, Final Fantasy XIII, is starting to crank into action, prior to the game’s December release in the home market on PlayStation 3.Although the game will be available in the US and Europe on Xbox 360 early next year, in Japan, Sony has sewn up an exclusive deal that should do sales of its new PS3 Slim console no harm whatsoever.You may wonder what all the fuss is about, but such is the popularity of the Final Fantasy games in Japan that Sony can confidently expect a spike in PS3 console sales, particularly since this is the first Final Fantasy game to be produced for a high-definition console.Furthermore, unlike here in Europe, the Japanese price of the PS3 console, at around 30,000 yen (around £200) is far from prohibitive, approximately twice the price of a Nintendo DS.As you can see from the trailer, the game looks amazing, and it comes with

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How to Fix PS3 Problems

As more and more advancements have been made on gaming devices, we seem to encounter more issues. A good example of this would be the PS3. It is said that the PS3 has more problems than its older version, the PS2. It might surprise you to know that this is not a manufacturer issue, but most likely, a ‘user error.’ It seems that gamers often make things more complicated than they actually were and this results to an increased number of problems and complaints.If there is something wrong with your PS3, usually, you have the option to troubleshoot it on your own. Most troubleshooting procedures are the same with any other gaming device or console, and there are in fact more than one or two options, and which one you choose would depend on you.Here are some of the simple guidelines you can use.1. Cable connectionsIt is a common problem among gamers and more often than not, such a problem could be fixed by simply checking on whether the cables are properly connected or not. You will som

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Computer and Video Games

The gaming industry is now a growing multi million dollar industry. The level to which the industry has grown since its conception is unimaginable. The credit for the industry booming, could be very well handed over to our children. Computer and video games have been very popular among children and teenagers aged between seven to sixteen.The strategies used to build the games, the graphics, the quality of sound, the interactivity all make them quite irresistible among the younger generation. Gaming industries now have a new strategy to market their games – the medical benefits of playing games. Not only medical benefits but also educational. We cannot just ignore it as a cheap marketing strategy because they do have researchers and doctors to back them up.Researchers have found that frequent game players score better at vision tests as compared to non players. It has also been found that playing these games could improve children’s logical thinking ability and problem solving skills.

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Cheat Codes for PC Games

With their cutting-edge graphics, packed with adventure and action, with well designed and exciting magic, stealth and combat thrown in, along with role-playing experience, impressive artificial intelligence and chockfull of believable characters, PC games like World of Warcraft, Star Wars, Sims, and Oblivion, are highly popular.But, as in all games, the name of the game is – winning. And if you can’t beat your PC game, the best solution is to – yes – cheat. And how do you do that? By using cheat codes.Cheat codes for PC games are codes that can be input into a PC game, resulting in changing the game’s behavior. While it is not known exactly when the practice was first started, however PC game codes and cheats were applied and used by the developers of the games in order to play-test various aspects of their games. For instance, one of the uses of the cheat code is to be able to skip to the next level in a game. In moddable games, cheat modes like this are often left in the t

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Conseco Fieldhouse

Former Carmel basketball star Danielle Havel would love to end her high school career on a winning note — again.

Havel, who led the Greyhounds to a Class 4A state championship in March, hopes to pick up two more victories as a member of the Indianapolis Star Indiana All-Star team.
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Indiana faces the Kentucky All-Stars in a home-and-home series beginning with today’s matchup at 6 p.m. at Conseco Fieldhouse. The second game will be at 2 p.m. Sunday at Louisville Gardens in Kentucky.

“Knowing that we were the only 4A team to finish our (high school) season with a victory was awesome,” said Havel, a 6-foot forward. “Now, my goal is to end the All-Star season with a win, too.”

Another former Greyhound also would like to end his high school career with a pair of victories. Carmel’s Daniel Moore, a 5-10 guard, was selected to the boys team.

The boys play Kentucky at 8 p.m. tonight at Conseco Fieldhouse, and the series finale is 4 p.m. Sunday at Louisville Gardens.

Moore knows the importance of sweeping Kentucky in the annual event between neighboring states.

“It’s such a historic game, and there’s so much tradition to it,” he said. “Even if you’re not a basketball fan, you don’t want to open the newspaper and see that Kentucky beat Indiana. . . . No matter what, you want your state to do well.”

Win or lose, Moore said being an All-Star is something he’ll never forget. Along with two games against Kentucky, the Indiana boys played two exhibition contests against the Junior All-Stars.

Moore and his teammates had plenty of opportunities to bond during practices, meals and leisure time.

“I know a lot of these guys, but it’s still cool to be around them before we go our separate ways for college,” said Moore, who hopes to play basketball as a walk-on at Indiana University. “It’s been a really fun experience.”

Havel, a DePaul basketball recruit, said the long week of All-Star activities gave her a glimpse of what college athletics could be like.

“All we’ve done is eat, sleep and play basketball,” she said. “It should be good preparation for next year.”

Moore expects mixed emotions after the games against Kentucky. “It’s our last chance to play in high school, so it’s going to be exciting and sad,” he said.

Carmel guard Chrissy Steffen, who will be a senior in the fall, played on the Junior All-Star team this week. She had eight points in her team’s surprising 86-80 victory in Monday’s exhibition game at Washington High School.

NBA playoffs

Gamblers bored with this year’s NBA playoffs can always turn to the WNBA point-spread bets.

That’s a risky move this season because every game seems like a tossup in the 14-team women’s pro basketball league, which is playing a compact schedule because of its Olympic break (July 28-Aug. 21).

For example, the Phoenix Mercury — the defending WNBA champion — lost its first four games of the season, which included a 99-94 home opening loss to the Sparks. But when Phoenix faced the Sparks last week at Staples Center, the Mercury won, 85-79, despite being eight-point underdogs.

Then there are teams such as the Atlanta Dream and Houston Comets, with the worst overall records in the WNBA.

The Dream, a first-year franchise, is 0-8 but 3-5 against the point spread. One of Atlanta’s defeats came against highly regarded Minnesota, which failed to cover a 7.5-point spread in an 85-81 victory over the Dream.

Houston is another team difficult to read for gamblers. The Comets are 1-7 but 4-4 against the point spread because they covered the line in road losses against Indiana, Seattle and Washington.

This type of unpredictability explains why eight WNBA teams have .500 or worse records against the point spread this season even though the league has nine teams with .500 or better records overall.

Two of the league’s best teams face off tonight when the Connecticut Sun plays the Sparks at Staples Center.

Connecticut has the league’s best record at 8-1 but will take on an underdog role against the 5-2 Sparks, who are led by two of the sport’s most recognized players in Lisa Leslie and Candace Parker.

Connecticut, which has won five consecutive games, has a 5-4 record against the point spread.

The Sparks, 1-1 at home this season, are 4-3 against the point spread.

Horse racing

Ever since Big Brown’s Triple Crown bid fell short with his loss in the Belmont Stakes, the build-up for a potential showdown against 2007 horse of the year Curlin in the Breeders’ Cup Classic has pretty much disappeared.

But not at Bodoglife.com, which has a proposition bet listed as: Will Big Brown and Curlin race against each other in 2008? Yes (+275) or No (-400).

And if the horses do meet at the Breeders’ Cup, which will run Oct. 25 at Santa Anita, there’s already a wager ready: Best finishing position? Big Brown (+150) or Curlin (-200).

Tennis

Here are couple of interesting future wagers available at Bodoglife.com: Will Roger Federer win this year’s Wimbledon? Yes (even) or No (-140); Will Federer win the 2008 U.S. Open? Yes (+130) or No (-170); Will Maria Sharapova win this year’s Wimbledon? Yes (+200) or No (-275); Will Venus or Serena Williams win the 2008 U.S. Open? Yes (+165) or No (-225).

Wallisville

The Texas High School Baseball Coaches Association All-Star games are taking place today and Saturday at Dell Diamond in Round Rock. The Class A-2A-3A all-star game is at noon today, and the 4A-5A all-star game is at noon on Saturday.

Langham Creek’s Armando Sedeno and Waltrip’s Jim Teel will serve as the coaches for the 4A-5A South All-Stars. Ten area players made the 4A-5A roster: Cy-Fair pitcher Tommy Collier, Clear Creek pitcher/outfielder Jarred Cosart, Langham Creek outfielder Austin Freitas, Brenham pitcher/outfielder Kyle Mangan, Baytown Sterling pitcher/outfielder Brett Marshall, Lamar shortstop Anthony Rendon, Bellaire catcher Jeremy Schaffer, Montgomery pitcher/outfielder Bobby Stone, Westside pitcher Taylor Wall, and Kempner pitcher/infielder Kyle Winkler.

Combine, games slated

The Houston Area Baseball Coaches Association will be hosting its annual combine and all-star games June 16-18. The combine, which is open to all unsigned seniors, will take place at 8:30 a.m. Monday at Houston Baptist University. The four all-star games will be played at 4:30 p.m. and 7:30 p.m. on Tuesday and Wednesday at Rice University’s Reckling Park.

7-on-7 tournaments set

A&M Consolidated and Dulles will serve as hosts to 7-on-7 football state qualifying tournaments on Saturday. The two finalists in each state qualifying tournament will earn a berth in the FSN Southwest 7-on-7 state championship tournament, which will be held July 11-12 at Texas A&M.

Area teams that have already qualified for the state tournament include Beaumont West Brook, Chavez, Cinco Ranch, Cypress Falls, Elkins, Katy, Klein, Klein Oak, Langham Creek, Memorial, Pearland, Seven Lakes, Spring, The Woodlands and Tomball.

Redding headlines camp

North Shore product Cory Redding will host the Cory Redding and Friends football camp on Saturday, June 28, from 8 a.m. until 1 p.m. at Galena Park ISD Stadium, 15025 Wallisville.

The camp will include Hall of Famer Lawrence Taylor and Heisman Trophy winners Andre Ware and Eddie George.

Redding is a 1999 North Shore graduate and is currently a starting defensive lineman for the NFL’s Detroit Lions

NFL 2K5

Two video gamers have filed a lawsuit against Electronic Arts, alleging that the Redwood City company’s exclusive licensing agreements with the National Football League, the Arena Football League and the National Collegiate Athletic Association have created a monopoly for football video games.

The suit, filed in U.S. District Court in Oakland, seeks an injunction to end the licensing agreements as well as restitution for gamers, saying they have been forced to pay higher prices due to the lack of competition.

“EA, in response to rival games like NFL 2K5, could have played fair, but they decided to cheat, and they did it by entering these agreements with the NFL, the NFL Players Union, the AFL and the NCAA that foreclosed this market,” said Washington attorney Stuart Paynter on behalf of his clients, Geoffrey Pecover of Washington and Jeffrey Lawrence of San Diego. They are seeking class-action status for the suit.

EA spokeswoman Mariam Sughayer said the company can’t comment on matters of pending litigation. The company has sold 6.5 million copies of Madden NFL 08 on various platforms.

Paynter alleges that EA, which had been the dominant maker of football games since 1989 with its Madden Football franchise, faced its stiffest challenge in 2004 with the appearance of NFL 2K5, developed jointly by Take-Two Interactive and Sega Corp. EA was forced to slash the price of its Madden NFL title from $49.95 to $29.95 to keep pace with NFL 2K5, which sold for nearly $30 less than the Madden game.

Within months, EA signed exclusive licensing deals with the NFL, the AFL and the NCAA that prohibited other video game companies from using the teams, logos or players from those respective organizations. The move effectively killed off Take-Two’s football franchise, the suit alleges, allowing EA to again raise its prices to $49.95.

Paynter said the timing of the suit is not tied to Electronic Arts’ $2 billion unsolicited bid for Take-Two. The suit is not targeting the NFL, AFL or NCAA, he said, because it was EA that exhibited a pattern of conduct.

Meanwhile, Take-Two is facing a court date of its own after it balked at a subpoena from the Federal Trade Commission, which is reviewing the potential merger. Take-Two is scheduled to appear in U.S. District Court in the District of Columbia on June 24 to determine whether it must comply with the FTC’s subpoena and civil investigative demand for information about the deal.

Take-Two said in an SEC filing that it had cooperated with the FTC and had made available numerous documents and key company executives. But the New York company is seeking to limit the scope of the FTC’s inquiry, which it said is overly broad. To comply with it, the company said, will require an inordinate amount of expense and labor.

EA, which had set a Monday deadline for Take-Two investors to tender their shares to EA, has put its bid on hold pending the outcome of the FTC review.

OS X iPhone

The banners hanging in the lobby of San Francisco’s Moscone West conference hall for this week’s Worldwide Developers Conference tell you all you need to know about the event’s agenda. One banner reads “OS X Leopard” and the other says “OS X iPhone.” With both platforms—the Mac and the iPhone—so closely tied to each other, could the burgeoning game market on the phone side of things lead to an upswing of Mac games?

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Developing for the iPhone requires both a Mac and a working knowledge of Cocoa, the Application Programming Interface (API) that Apple uses for Mac OS X, and a Macintosh to develop on. So intuitively, it seems to make sense that developers creating iPhone games might eventually make Mac games too.

“That might be what happens,” said Glenda Adams, director of development for Aspyr Media, the veteran Mac game publisher behind such hits as The Sims 2 and Guitar Hero 3. “It’s possible that iPhone games might lead to a new crop of little games for the Mac.”

Unai Landa Bonilla is new to the iPhone and the Mac. Handheld technology director of Spanish game developer and publisher Digital Legends, his first iPhone game, Kroll, was featured during the WWDC keynote. Kroll is a side- scrolling action game that uses the iPhone’s accelerometer to manage jumps. He says it’s more complicated than that, especially for developers who are starting out on the iPhone.

“The problem I see is the size of the content,” Bonilla explained. Most developers creating a game for the iPhone will be generating a limited amount of content—smaller graphics and fewer gameplay levels than many Mac gamers may be expecting.

And unlike iPhone games, which will be sold through the App Store, Apple doesn’t offer a ready mechanism for distributing smaller games online. So developers have to worry about Mac copy protection and a distribution mechanism for getting those games into gamers’ hands.

One possible solution may be GameTree Online, a new game distribution site created by Mac game developer TransGaming Technologies, creators of the Cider technology that EA uses to bring its games to the Mac. Already the company has published three casual game releases itself; the service emerged from a public beta period early this week. But casual games are only the start of GameTree, according to TransGaming CTO Gavriel State.

“GameTree can be home to all sorts of Mac games,” State said. “We have gauged a lot of interest from PC game publishers who want to publish their back-catalog of games for the Mac.”

Retail shelf placement of games is a very expensive proposition, requiring the publisher to have a distribution partner and to pay for the shelf space in retail locations. Online distribution affords them the ability to continue to publish those games without having to pay for shelf space, which makes them viable long after their shelf-date has expired.

“Steam proved to a lot of these publishers that it could be done,” said State. But Steam—a distribution and copy-protection scheme developed by Half-Life maker Valve Software—only works on the PC at present, so publishers interested in creating products for the Mac need to look at other solutions.

Adams agrees that online distribution looks like the way to go. Her company is readying the summertime release of Game Agent, a Web site that users will be able to purchase and download games from, including games in Aspyr’s back catalog, which dates back a decade.

Even for iPhone game publishers, however, it’s not a free ride. Consumers who will be buying iPhone games are as discriminating as gamers on consoles or computers, according to Digital Legends CEO Xavier Carillo Costa.

“For a high-quality game for a device like the iPhone, you need a team. It’s not two guys working for two months anymore. You need to do high-polygon models, using high technology. To be successful in this business you’ll need to use a console approach to developing a mobile game,” Costa said.

Perhaps the more important question is whether Mac users would even buy games that were originally developed for the iPhone. Apple’s increased Mac market share hasn’t translated into a dramatic uptick in Mac game sales. Anecdotally, it seems that Mac users have found a balance between working on their Macs and playing on game consoles, or in some cases for “hardcore” gamers who prefer the Mac in their day to day work, on PCs built especially just for games.

If game developers take a chance on the Mac and it doesn’t turn out as successful as their iPhone efforts, they’re unlikely to repeat that experience again. Which could just make the iPhone Apple’s premier game hardware platform going forward—OS X notwithstanding.

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